belpetr Hello! I have some problem: when I stretching an item, part of the image dissapears and animation is cut off at some invisible border. Can you help me fix it or understand what am I doing wrong? My Spine version is 3.7.95 and I couldnt update to 3.8 for my technical issues. Thanks
Søren Hello belpetr, I must admit I have no clue what is going on there. Since you're still on 3.7.95 it could be difficult to fix it. However, if you could send the project to contact@esotericsoftware.com we might be able to identify the problem. You mention technical issues upgrading to 3.8, I'm curious as to which technical issues you are referring to?
belpetr Nate escreveuHave you enabled Viewport pixel grid? If so, skeleton rendering is limited to 2048x2048. Nate, thanks. Disabling this option helped me. Shiu escreveuHello belpetr, I must admit I have no clue what is going on there. Since you're still on 3.7.95 it could be difficult to fix it. However, if you could send the project to contact@esotericsoftware.com we might be able to identify the problem. You mention technical issues upgrading to 3.8, I'm curious as to which technical issues you are referring to? We released the game Iratus. It is large in terms of graphics. https://store.steampowered.com/app/807120/Iratus_Lord_of_the_Dead/. Problems with updating to 3.8 are related to the fact that our programmers somehow supplemented your player for Unity. And now every update for them is a pain.
Søren ah, so it's a runtime update issue. I was just curious if it was a technical problem with the Spine editor, or something related to your studio pipeline. Thank you for the clarification.