There could be an example with the SpineBoy using Unreal with Blueprint, animations and input character controller.
It would provide a big picture of how to use Spine-UE runtime efficiently.
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There is, examppe 04-basic-controls https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/spine-ue4/Content/GettingStarted/04-basic-controls.umap
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