T.Fly()

Unity 2021.3.6f1 with 2D URP shaders (4.1.3)
Spine 4.1.06
Runtimes: spine-unity-4.1-2022-07-14
OS: Windows 11









Steps to repro:

1. Create a new Unity 2021.3.6 project using the new 2D URP template from Unity Hub
2. Install latest Spine Runtimes and URP shaders using the Install from GIT URL option in package manager
3. Import a Spine skeleton and place it in Hierarchy.
4. Create a default 2D square in Hierarchy and add the Sprite Mask component to it.
5. Switch the Spine skeleton's Mask Interactions mode to either Visible Inside or Visible Outside.
6. Drag the mask on top of the skeleton and notice no interactions are happening. Also, when switching to Visible Inside mask mode, the skeleton remains fully visible at all times.
T.Fly()
  • Posts: 17

Luke

Hello,

Thank you for reporting your issue with the spine-unity 4.1 runtime. Our resident Unity expert, Harri, is out for the weekend and will get to your bug report next week.
Luke

Luke
  • Posts: 125

T.Fly()

Nevermind, I was using the wrong shader, this one works:
T.Fly()
  • Posts: 17

Harald

Thanks for getting back to us, very glad you've figured it out.
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Harald

Harri
  • Posts: 4164


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