Hi,
I couldn't find what I was looking for in the clipping mask docs, and I have a question before I upgrade to Spine Pro.
My game uses a mix & match approach to create a modular character. Two of my character's slots are the hair and the helmet. I have several different hair & helmet skins, with different attachments. The helmet is on top of the hair in the draw order, but certain hairs are larger than certain helmets height wise.
I was wondering if it's possible:
- To apply a unique clipping mask to each helmet skin, so that it hides the players hair underneath the top portion of the helmet.
- To only use a clipping mask for certain helmets.
Regards,
Adrian