Thanks! That's awesome!
As for the logs, I just did a very quick test (so take it with a huge grain of salt), but it does seem like all Spine logs are getting cleared when I change build profiles. I have "Clear on Build" And "Clear on recompile" checked. If I turn those off and switch build profiles, then I do see logs from Spine.
So I'm guessing when I switch build profiles Spine imports the assets, gives me lots of useful logs messages, then Unity compiles my project and clears them all before I can see them.
(Edit: This is with Unity 6.4.12f1)