Compre o Spine

Comprar o Spine permite salvar projetos e exportar dados de animações, imagens, vídeos e atlas de texturas. A licença do seu Spine também lhe dá permissão para usar o Spine Runtimes em seus jogos e aplicativos. Veja o texto da licença completo para obter mais informações.

Após efetuar o pagamento, você receberá um e-mail com as instruções para baixar a versão completa do Spine.

Asset Packs

See how Spine Asset Packs can jump-start your game development!


Baixe a versão de teste

Explore o Spine em primeira mão baixando a versão de teste do Spine grátis para Windows, Mac e Linux.

Essential

$99 $69 USD

O Spine Essential inclui todos os recursos básicos e permite exportar todos os formatos suportados.

Você pode fazer upgrade para o Professional quando quiser com uma diferença no preço.

Todas as atualizações futuras serão fornecidas sem custos adicionais. Cada pessoa identificada usando o Spine Essential precisa da sua própria licença. Empresas com um faturamento anual de mais de $500,000 dólares americanos precisam de uma licença do Spine Enterprise.

Professional

$439 $369 USD

O Spine Professional inclui todos os recursos e habilita os profissionais da indústria a criarem animações avançadas.

Todas as atualizações futuras serão fornecidas sem custos adicionais. Cada pessoa identificada usando o Spine Professional precisa da sua própria licença. Empresas com um faturamento anual de mais de $500,000 dólares americanos precisam de uma licença do Spine Enterprise.

Enterprise

O Spine Enterprise é para empresas com $500,000 dólares americanos ou mais de faturamento anual. A licença permite que o Spine Enterprise seja usado por um número específico de usuários por um período de um ano. Todas as atualizações serão fornecidas durante este período. Após um ano, a licença do Spine Enterprise deve ser renovada novamente para continuar a usar o Spine Enterprise ou o Spine Runtimes.

$2499 preço base

Spine Enterprise may be paid up to 5 years in advance. Please contact us for details or if you have any questions.

Spine Enterprise FAQ

Please contact us if you have any questions regarding Spine Enterprise and we will be happy to help. The Spine Editor License Agreement provides more detailed information about licensing Spine.
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD via revenue, investment income, venture capital, or other financing require Spine Enterprise and are not eligible to use Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Express (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer.

Do you accept purchase orders?

No, purchase orders are not needed when using our automated system.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enterprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it expires automatically, at which point you will not be able to use the Spine editor. You may continue to distribute products which contain the Spine Runtimes, but you may not integrate the Spine Runtimes into more products without a Spine Editor license.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I use the Spine Runtimes in my products?

Yes. Licensing Spine allows you to integrate the Spine Runtimes into your software and for you to distribute the resulting product however you like. You can also allow others to distribute the product, as long as they don’t modify it or use it to create new products.

Can I continue using the Spine Runtimes after my license has expired?

You may continue to distribute products which contain the Spine Runtimes, but you cannot integrate the Spine Runtimes into more products without a Spine Editor license.

Can I sublicense or lend my Spine Editor license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your Spine Editor license with 3rd parties that are not an "Affiliate" as defined by Section 1.2.2 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 1.2.2 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine Editor license?

If the other company modifies the product or uses it to create new products, then the other company needs a Spine Editor license.

If the other company only distributes the product, without modification, then the other company does not need a Spine Editor license.

Education

O Spine Education é uma maneira fácil para a sua escola ou instituição educacional de fornecer o Spine para todos os estudantes e membros docentes. A licença permite que o Spine Education seja instalado em um número específico de computadores por um período de um ano. Todos os estudantes e membros docentes podem usar o software para fins educacionais e não comerciais. Após um ano, a licença do Spine Education deve ser renovada novamente para continuar a usar o software.

Spine Education FAQ

Please contact us if you have any questions regarding Spine Education and we will be happy to help. The Spine Editor License Agreement provides more detailed information about licensing Spine.
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Expresss (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer.

Do you accept purchase orders?

No, purchase orders are not needed when using our automated system.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Teste ESS PRO
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Restrição física

Динамическое и автоматическое движение костей с использованием физического моделирования.

Meshes

Converta imagens retangulares em malhas poligonais para reduzir a taxa de preenchimento não desenhando pixels transparentes.

Deformation

Anime os vértices individuais da malha individuais para deformar as imagens, permitindo muito mais flexibilidade com o mesmo conjunto de imagens.

Weights

Una os vértices da malha a vários ossos para deformar a malha automaticamente quando os ossos estiverem transformados.

Clipping

Restrict drawing using a clipping polygon.

IK constraint

A cinemática inversa ajusta a cadeia de ossos para indicar em um alvo, permitindo uma animação mais fácil, potente e dinâmica.

Transform constraint

Copy all or part of another bone's transform for more powerful rigging.

Path constraint

Make bones follow a path for a variety of effects.

Audio

Synchronize MP3, OGG, or WAV audio files with your animations

Open Project

Abrir projetos existentes.

Save Project

Salvar o projeto atual.

Export Data

Exporte o esqueleto e as animações no formato Spine JSON ou binário.

* O Spine Essential não pode exportar projetos contendo malhas ou IK.

*
Export Images

Exporte as suas animações ou uma única imagem nos formatos GIF, JPEG ou PNG.

Export Video

Exporte as suas animações em AVI ou formato de vídeo do Quicktime.

Texture Packer

Empacote as texturas em um atlas para desenhar com eficiência no tempo de execução (runtime) reduzindo o ligamento de texturas. Ou em um spritesheet para animações de sprites tradicionais.

Import Data

Importe os dados nos formatos Spine JSON ou binário diretamente diretamente no Spine. Isto permite que o Spine use os dados de outras ferramentas animações se o formato for compatível.

Import Project

Importe um projeto do Spine existente no seu projeto atual.

Ghosting

Desenhe quadros antes e depois do quadro atual para que o movimento da animação possa ser visto em precisar de deslizar a linha do tempo.

Auto Key

Automaticamente a pose do esqueleto principal muda para um trabalho mais rápido.

Bounding boxes

Os polígonos atrelados aos ossos que são úteis para detecção de colisão, Interfaces de Usuário dos sistemas físicos, etc.

Skins

Permite que os personagens que parecem completamente diferentes usem o mesmo esqueleto e animações.

Graph

Interpole entre as chaves usando curvas lineares, escalonadas ou Bézier para animações mais realistas.

Dopesheet

Fornece uma visualização múltipla da linha do tempo das chaves de animação e permite que elas sejam aditadas e reprogramadas precisamente.

Bone/Image Compensation

Fixa os ossos filho ou as imagens na posição correta ao transformar o osso pai.

Posing

Posicione rapidamente o seu esqueleto com cinemática inversa (IK) com vários ossos através da ferramenta de poses.

Passe o mouse sobre os nomes dos recursos para saber mais.

Aviso: não possuímos um programa de desconto para estudantes no momento ou um programa de revendedor.