Jamez0r

Hey guys, made a video showing what I'm trying to do, and the issue I'm having. Would love to hear any suggestions if there is a better way to rig this!





Here is a project with just my current rig for the shadow: https://drive.google.com/open?id=1zDnW6j7M5MO6Pn3VYt1aEnJwOGwnFLRl

Thanks :nerd:
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Jamez0r
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Nick

If you are talking about the black polygon glitch, You need a vertex at the center of the shadow. Btw, the inner ring of vertex is probably not needed as you only want to control the shape/contour of the shadow unless.

Correction: ok I think the inner ring of vertex is for controlling the fade out distance. That would be ok but imo, its not really necessary as players generally don't put too much attention on the shadows. 90% of their focus will be on the character.
Nick
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Jamez0r

Adding a vertex to the center of the shadow worked great! now the polygons dont 'invert' when I move any of the outer edges inward. Perfect! Thanks Nick!
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Jamez0r
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Harald

Thanks @Nick for sharing your knowledge and helping out! Greatly appreciated! Glad you could resolve this!
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Harald

Harri
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