Spine Documentation

Below you will find comprehensive documentation for using Spine. Other resources for getting help include the Spine FAQ and Spine forum.

Editor

  • Spine User Guide
    Learn how to use all of Spine's features, from start to finish.
  • Tutorias em vídeos
    Estes vídeos fornecem uma alternativa visual e prática para aprender como usar o Spine.
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Spine Waffle
    See our roadmap and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.

Bibliotecas

  • Spine Runtimes Guide
    Learn how to load, render, and manipulate skeletons in your applications using the Spine Runtimes.
  • Using the spine-unity runtime
    How to use Spine with Unity.
  • Using the spine-c runtime
    How to use Spine via the generic C runtime and integrate it into your engine.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine Runtime terminology
    Terminology used throughout the Spine Runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Atlas format
    Runtimes load this data to display images efficiently.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.