v3.7v3.8
GitHub: Editor | Runtimes
Unsorted2

Fix null reference on inspecting AnimationReferenceAsset

#1358
 

Add support for Cocos Creator

#1347
 
Enhancements105

Retina support on OS X

#389
 

Add padding setting to Inkscape export script

#107
1 

Proportional bone splitting

#466
 

Duplicate attachment dialog

#464
 

Skin properties row for attachments

#463
1 

Super skin mode

#462
2 

Allow Clean Up to be used for animations intended for higher tracks

#461
 

Adjust mesh weights to match another mesh

#447
 

Scroll timeline horizontally with mouse scroll wheel

#439
 

Skeleton locking

#436
2 

Add bones to existing "Bones" list under constraints

#419
 

Type-to-search and type-to-filter to Animations list

#417
1 

Path constraint proportional percent spacing

#414
 

Setting for suboptimal zoom

#413
 

Improve stored selections

#409
3 

motion blur for image/video export

#392
2 

Show slot properties when an attachment is selected

#387
1 

Import animation from CLI

#379
 

Range constraints

#375
1 

Easier scaling of animation speed/dopesheet key spacing.

#374
1 

Preview view improvements

#371
4 

Add Krita export script

#358
1 

Setting to use middle click for panning

#357
1 

Allowing ghosting of bones

#356
 

Menu for selecting an attachment under the mouse

#355
 

Allow bone order to be changed

#354
 

Tinting multiple slots at once

#347
5 

Control X and Y separately with a transform constraint

#342
6 

Weight locking

#338
1 

Allow Tint Black on region attachments.

#327
1 

Separate views for sections of the tree (images, skins, animations, etc)

#322
2 

Improve "Shift" hotkey functionality when creating straight edges in Edit Mesh mode

#314
 

Snap to center of edge when creating vertex

#313
 

Allow transferring weights from one bone to another

#301
1 

Save current views layout

#298
1 

Scaling with direct input fails if there are decimals

#296
 

Hide unkeyed bones to reduce clutter

#292
2 

Mesh Manipulation: mirrored vertex creation

#274
 

Multi-Monitor Support for editor

#266
2 

Allow importing multiple animations at once

#258
1 

[UI] Fix editing key Interpolation Graph presets.

#250
 

Allow aligning attachments with bones outside of Setup Pose.

#248
7 

ctrl+shift+arrow_down to select all children instead of just the first

#226
2 

Allow editing properties for multiple constraints at the same time

#207
 

Hotkey editor

#206
4 

[Find and Replace] Find and remove unused attachments

#200
2 

Allow linked meshes to be moved to a different slot

#195
1 

Duplicate constraints

#183
4 

Mesh soft selection: graph

#181
 

Mesh manipulation: primitive shapes

#179
 

Mesh manipulation: lasso selection

#178
 

Motion paths for ghosting

#177
4 

Let Texture Packer pack pages according to setup pose draw order.

#176
 

Per-vertex colors

#175
 

Setup mode compensation

#167
 

Copy/paste attach keys to other slots

#165
 

Hotkey for centering on current selection

#161
 

Non-destructive offset+shift for secondary motion.

#153
2 

Setup Mode: "Mirror" a chain of bones and images.

#150
2 

Better communicate the difference between slot visibility and keyed slot attachment.

#149
3 

Skins with different proportions

#147
 

Constrain different transform properties

#121
1 

Curve editor

#118
6 

Allow numeric input for vertices

#77
 

Mesh manipulation: rotate/scale vertices in edit mode

#60
1 

Export slot visibility as nonessential data

#53
 

Copying keys to another bone should support multiple bones like when copying bone poses

#51
 

Bounding circles

#39
 

Sync first and last keys for looping animations

#35
2 

Skin change keys

#34
 

Math expressions for transform numeric input

#33
 

Show key values on hover

#29
 

Control over rotation direction

#28
 

Key RGB separately from A

#27
 

Key X and Y translation separately

#26
 

Name/value annotations

#25
3 

Timeline annotations

#24
 

Mark portions of an animation to export as multiple animations

#22
 

Copying keys should use world or local space like copying bones

#18
 

Color chooser presets

#10
 

Frame-by-frame animation support

#9
2 

Skeleton attachments

#8
5 

Slot image chooser

#1
2 

Add code formatters for all languages and IDEs we use

#1205
1 

API to support serializing AnimationState

#1185
6 

[cocos2d-x] adpater to new renderer in cocos2dx v4

#1244
9 

[as3][lua][ts] Add support for SkeletonBinary

#1095
 

Avoid batch flushing when switching between normal and additive blending with PMA

#1013
 

[starling] Add filter support

#883
3 

Add general API to insert external images/sprite in draw order

#859
 

[c3] Add support for Scirra Construct 3

#762
35 

[godot] Add support for Godot Engine

#728
58 

[unity] Performance improvement - parallelization

#1348
2 

[unity] Add fadeout example scene

#1337
 

[unity] SkeletonGraphic blend modes support

#1316
 

[unity] Arbitrary frame animation preview in Scene

#1304
 

[unity] Make shaders compatible with Linear Color Space

#1301
1 

[unity] AtlasRegionAttacher creates unnecessary Material clones

#1285
 

[unity] Precompiled dlls / compile time

#1276
 

[unity] Support .atlas file instead of .atlas.txt via ScriptedImporter

#1263
 

[unity] Timeline playback speed and other removed features

#1262
1 

[unity] LWRP example scene and out-of-the-box support in Unity 2019

#1255
1 

[unity] SkeletonRenderSeparator for SkeletonGraphic

#1254
2 

[AnimationState] Wildcard for AnimationState mix data.

#949
4 

[unity] Unity 2017.x Sprite Atlas Support

#940
15 
Bugs8

Screenshoting on macOS interferes with Wacom

#221
 

Compensation will sometimes break Mesh Attachments on continuous transforming

#452
1 

Exporting very large images silently fails

#151
2 

LWJGL fails in certain display configurations on Linux

#94
1 

[lua] IK bones are not working properly

#1356
6 

[unity] Bug in pixel-lit shader - parts shining through

#1335
 

[unity] Timeline multi-track scrubbing not working

#1313
 

[unity] Mecanim animation preview windows

#1253
 
Ready2

Missing file suffix association on OS X

#450
 

Copy constructors for Skeleton and AnimationState.

#1215
4 
In Progress4

Import Data into existing skeleton

#465
v3.8 

[unity] Prefab instance always lists MeshFilter as override

#1273
 

Add API to create combined skin from multiple other skins

#841
11 

[runtimes] Port bone/constraint association with skins

#1346
 
Done15+

Allow bones to have more than one IK constraint

#468
v3.8 1 

Allow a point attachment/slot to be the target for IK.

#362
v3.8 2 

Skin specific bones and constraints

#460
v3.8 5 

Added basic support for Timeline with SkeletonGraphic

#1359
 

[lua][corona][bug] Some attachments become invisible when playing an animation

#1357
2 

[spine-ts] Spine exported images have black edges with webgl

#1355
1 

Skin bones create wrong draw order state

#467
1 

threejs version of spine-ts causes errors on every frame

#1345
4 

[lua] IK constraint not working as intended

#1353
1 

[runtimes][3.8] AnimationState: attachment stays disabled after 2 transitions

#1352
2 

[runtimes] Port latest AnimationState and Animation changes

#1303
1 

[csharp] Locale-based exception while parsing a Spine atlas

#1354
 

[unity] Shadow alpha cutoff ignores SlotColor.a

#1350
 

Use [SettingsProvider] instead of obsolete [PreferenceItem] on Unity 2018.3+

#1351
 

[UI] Add icons to the Spine menu.

#256
v3.8 3