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Welcome to Spine!
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The Spine 4.3 beta has begun
Announcements
hwadock
respondeu
há 5 horas
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
32
32 respostas
How to cut your assets for animation
Announcements
Thora
respondeu
há 4 dias
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
5
5 respostas
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
respondeu
4 Mar
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 resposta
spine-godot GDExtension released
Announcements
TheSunOfMan
respondeu
23 Jan
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 respostas
spine-android Runtime released
Announcements
Mario
iniciado
16 de Set de 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 resposta
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
respondeu
20 de Ago de 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 respostas
spine-ios Runtime released
Announcements
Shastri
respondeu
1 de Ago de 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 respostas
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
respondeu
29 de Jul de 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 respostas
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
respondeu
1 de Mai de 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 resposta
O
help me
Off-topic
OleksandrMelnyk
iniciado
há uma hora
0
0 resposta
Y
权重顺序调整失效
Editor
Bugs
yugutou
iniciado
há uma hora
0
0 resposta
S
About Vertex Normal
Editor
suanLoBeach
respondeu
há 2 horas
14
14 respostas
Q
2個不同骨骼實現單骨骼動畫混合效果切替
Editor
qqc
iniciado
há 3 horas
0
0 resposta
K
Spine Typescript webgl & Phaser - support for compressed textures?
Runtimes
kimdanielarthur
respondeu
há 4 horas
2
2 respostas
S
[4.4.1 GDExtension] How to enable auto batching?
Runtimes
Godot
seanfy
respondeu
há 4 horas
2
2 respostas
M
Setting the texture of a spine in Phaser to a compressed image
Runtimes
kimdanielarthur
respondeu
há 6 horas
10
10 respostas
Animation gets stuck between poses after BeginPlay only
Runtimes
Unreal
Versy
respondeu
há 14 horas
13
13 respostas
S
Can I save vertex color to spine file in unity ?
Runtimes
Unity
suanLoBeach
respondeu
há um dia
2
2 respostas
Y
psd导入bug
Editor
Bugs
yugutou
respondeu
há um dia
5
5 respostas
E
Can we have accessory skins for main skins?
Editor
Nate
respondeu
há um dia
2
2 respostas
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Todas as Discussões
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
help me
权重顺序调整失效
About Vertex Normal
2個不同骨骼實現單骨骼動畫混合效果切替
Spine Typescript webgl & Phaser - support for compressed textures?
[4.4.1 GDExtension] How to enable auto batching?
Setting the texture of a spine in Phaser to a compressed image
Animation gets stuck between poses after BeginPlay only
Can I save vertex color to spine file in unity ?
psd导入bug
Can we have accessory skins for main skins?
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