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编辑网格工具栏变透明
Editor
Bugs
Misaki
respondeu
há 7 dias
7
7 respostas
S
about transparency shader in Unity 6 with Spine 4.2.40 use built-in RP
Runtimes
Unity
Harald
respondeu
há 7 dias
25
25 respostas
H
请问如何将导出的人物二进制数据放在unity里后,在unity里替换人物某些地方的图片
International
中文
Harald
respondeu
há 7 dias
3
3 respostas
Changing spine material at runtime (Unity)
Runtimes
Unity
Harald
respondeu
há 7 dias
6
6 respostas
Some questions regarding mesh deformation
Editor
kBlankii
respondeu
há 8 dias
3
3 respostas
S
Relative Export Path
Editor
stupot
respondeu
há 8 dias
15
15 respostas
S
Spine web player. blurry in normal view, sharp in dev tools view
Runtimes
Bugs
Davide
respondeu
há 9 dias
14
14 respostas
V
Version incompatibility causes animations to disappear
Runtimes
Nate
respondeu
há 9 dias
4
4 respostas
S
About modifying the image path
Editor
suanLoBeach
iniciado
há 9 dias
0
0 resposta
S
Can I use multiple image paths in the editor?
Editor
suanLoBeach
iniciado
há 9 dias
0
0 resposta
N
The "limit" value in the physics engine is red
Tutorials
Nate
respondeu
há 10 dias
1
1 resposta
A
PMA Alpha Edge Artifacts in URP
Editor
Bugs
Harald
respondeu
há 10 dias
3
3 respostas
1
<建议>增加骨骼蒙皮权重锁定
International
中文
15810190183
respondeu
há 11 dias
2
2 respostas
L
建议增加一个“循环动画插槽”的功能
Editor
Erika
respondeu
há 11 dias
1
1 resposta
A
Export to Pixi problem
Runtimes
Bugs
Davide
respondeu
há 11 dias
5
5 respostas
B
Isolate weapon specific animations in Spine without affecting other skins.
Editor
Misaki
respondeu
há 11 dias
1
1 resposta
E
请问如何让物理约束不受场景中的移动影响
International
中文
ECG_Kinsey
respondeu
há 11 dias
2
2 respostas
Editor performance questions
Editor
Nate
iniciado
há 11 dias
0
0 resposta
D
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Networking
diploms1
respondeu
há 12 dias
3
3 respostas
S
Godot runtime compare unity runtime
Runtimes
Godot
T.Fly()
respondeu
há 12 dias
4
4 respostas
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Todas as Discussões
编辑网格工具栏变透明
about transparency shader in Unity 6 with Spine 4.2.40 use built-in RP
请问如何将导出的人物二进制数据放在unity里后,在unity里替换人物某些地方的图片
Changing spine material at runtime (Unity)
Some questions regarding mesh deformation
Relative Export Path
Spine web player. blurry in normal view, sharp in dev tools view
Version incompatibility causes animations to disappear
About modifying the image path
Can I use multiple image paths in the editor?
The "limit" value in the physics engine is red
PMA Alpha Edge Artifacts in URP
<建议>增加骨骼蒙皮权重锁定
建议增加一个“循环动画插槽”的功能
Export to Pixi problem
Isolate weapon specific animations in Spine without affecting other skins.
请问如何让物理约束不受场景中的移动影响
Editor performance questions
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Godot runtime compare unity runtime
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