• Editor
  • character turn animation

Hey guys I was wondering how you would recommend turning a character from facing one way to the other I know I'd have to add hand drawn frames for the turn, but would I have to attach them to all the bones one by one (this is a human character so he has a lot of bones) or should I add these frames as an image for said keyframes in spine and in the last frame flip all of the bones to the other direction?

Related Discussions
...

Hi NecolasCage, there's a head turn animation in the Hero example file, in your Spine installation folder.
I'd have to see your art to give better advice, but if you kept all the pieces separate, it should be fairly easy to get them to a center position (maybe by swapping some assets), then flipping the head in the opposite direction.

Generally a best practice for animation is when you have to 'pop' from one state to another (swap sprites, scale from 1.0 to -1.0, etc...) the animation could start slow and end slow, but move fast in the middle. You can then hide your 'pops' in the fastest part of the animation where it's hardest to notice.

Thank you for the replies! Ill check the Hero file example and the slow to fast to slow tip by toby. Once I have some art Ill post more and ask for your advice.