- Editado
Can't get Transform Constraint to work... bug?
I'm trying to set up a Transform Constraint to have a bone "snap" to another one once the second gets to it... the problem is, as soon as i set the Mix value to 100% in the animation (which, for what i could understand, should have the constrained bone match the target perfectly), the constrained one just moves in a different way :S Any idea?
Constrained Bone after 100% Mix:
Target Bone:
Constraint Setup:
crdmrn escreveuthe constrained one just moves in a different way
How differently does it move? I notice you have all the sliders linked and at 100, if you only want the bone to match the position of the target, you could unlink the sliders and leave only Translate at 100, while moving the other 3 sliders to 0.
If this doesn't solve your problem, it might also be a problem of constraint order, constraints in your constraint nodes are applied from the first in the list, to the last in the list, which means that if some constraints look broken after a new constraint is created, it might be due to an incorrect order, and dragging the broken constraint down in the list to have it applied after might solve the problem.
Ok, it was the Constraints order, which leaves me with one question... why if I hit the "create new constraint button", the constraint is not always created as the last one of the Constraints list?
I believe it tries to put it in a reasonable place in the order, based on the other constraints. It can't always choose the position you want though. It also may just do a bad job of computing what a reasonable position is. :$