Hi guys, I've got a issue to found a easy way for Texture Packing using subdirectories :/
Currently, it's very impractical to export a spine with an atlas that doesn't combine images from several subdirectories.
We have to:
1) Export the skeleton as binary (or json) without generating the atlas. (otherwise it will only generate one texture with everything combined as mentionned in the documentation)
2) Export using Texture Packer to export the atlas
3) Edit the resulting atlas because it doesn't reference the images the same way as the .skel
With a folder structure like this:
images/
images/folder1
images/folder2
The resulting atlas will reference images like this:
images/folder1/image1
rotate: false
xy: 0, 3
...
But the .skle / .json expects them to be referenced like this:
folder1/image1
rotate: false
xy: 0, 3
...
Notice the "images/" folder that's added when using Texture Packer.
The images are referenced properly when using the "create atlas" option during the binary export (But then the atlas only contains one texture)
Are we doing something wrong? We're not sure what's the point of using the Texture Packer export if skeletons can't use the resulting atlases directly.