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  • Mixing with Stepped Animations?

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Are there any options for animation mixing to make it more compatible with stepped animations? We're looking at animating at 12 FPS for a traditional anime look, but I haven't seen options in the Preview View for making animation mixing behave with this style. I'd really hate to lose out on such a powerful and integral feature due to this 🙁.


This question also extends to whether this is possible within the Unity runtime


let me know if I should create a separate topic for on that board 😃.

Thanks for any information you can provide!

If you have set the dopesheet FPS to 12, then deselecting the Interpolated button on the Playback view will show you 12 FPS in Spine's editor viewport. In 3.7.75-beta we've made the Interpolated button also affect the Preview view.

Here is some code for limiting the smoothness of your Spine animations in any runtime:
Changing refresh rate at runtime to mimic No Interpolation