Hi,
I'm very new to animation, I'm still evaluating Spine for a game idea. I'm thinking of having 3 continuous controls in the game, and each would control the progress on an animation track. If the control value is incremented, the animation track's time would progress in time, but if the control value is decremented, the animation track's time would play in reverse.
For the moment, I'm playing with the spineboy example code from with the spine-ts runtime, and I'm able to trigger several animations on different tracks in parallel (walk and fire for example) but I have no idea how I should modify the code to control the animations' progress. From what I read in the docs, I should use the Timeline API instead of the AnimationState. Is there some example code somewhere that shows how to do this on a simple case, so that it helps me getting started on how to plug objects together? Maybe an example showing a reverse animation?
Sorry if that is a very obvious question, newbie here.
Thanks a lot.