Hello,
I am using Spine's unity runtime to change my character's equipments (using attachments added to the atlas, not directly from Unity).
If for example my character equips a shield (left hand):
_skeletonMecanim.Skeleton.SetAttachment("left_hand_weapon", "shield1");
The thing is, when the character is facing RIGHT, the shield's sprite is the inside of the shield (for example a black circle).
But if I rotate the character to face LEFT (when he's moving left), then the shield should have the front sprite (like an actual shield).
Any ideas on how to do this?
Thank you!
I just finished my movements script and I just noticed that when we flip the character (by changing its localScale) he actually doesn't really change his side, so my question is useless since the shield should always show the inside part.