Hi everyone! My Dev Team is working on a game where each character has their own collectible card. It has two sides, and the user can flip it from side to side. When I went to build it in spine the first time, I tried to optimize the file by cutting up the image so I could fit it on a smaller texture atlas. It is a pretty big image. However even though the image looked seamless in Spine, when we exported to Unity you could see all the edges. Pictured below in Unity:
https://sta.sh/0ry9m95zt0j
So then I tried building both sides without cutting any of the layers. It makes two big texture atlases, but no errors on my end on export. Spine view and texture images below:
https://sta.sh/02dpcgics73y
https://sta.sh/09tog5h0red
https://sta.sh/01a7i4ylnsda
But when we import to Unity it goes a bit haywire. 🙁
https://sta.sh/0jqiqahn8if
And we get this error message:
Material with texture name "KamiCard2" not found for atlas asset: KamiCard_Atlas
I checked to make sure all animations and keys were correctly set, and all images had the right visibility default settings. Any help into what may be the trouble would be greatly appreciated. Apologies for not being able to include the images in the post. For some reason they wouldn't show up, only broken image icons. Thanks so much to anyone that can help. :heart: