Yes that is the case. I saw the Unity goblins example. But when I exported the goblins manually they were only the active skin. Also is it better if I have lik 5-6 skins to export them in one atlas or can they be separately exported? And if I reduce the max texture width/height how will the packer pack them? Will it pack them like all parts scattered everywhere so when I use one skin it will use all the textures, or will it be smart enough to split them by skin and then by space?
Also thanks for fixing it. I am using Spine for Ludum Dare so please hurry and post here again when you are done. Thanks again and Spine is awesome!