So I've been trying to find a good way to allow for mouse clicking the character. I thought i'd just use a bounding box added from unity and have it follow the spine objects bounding box. However that isn't as accurate as I'd like, as the animation can change that bounding box. So I figured adding a bounding box per attachment may be more accurate.
I tested out the Bounding Box Follower script which seems to work great for one collider. I did however that it generates 3 other scripts (Bone Follower, RegidBody 2D, and the Polygon Collider 2d) all inside a seperate game object.
I am select characters for a turn based combat system and would like to be able to select them during different animations/states (so standing, tired, knocked out)
My question is this, is there a way to add multiple collides to follow the bones correctly in one script. Also is there an easier way to add simple mouse clicks for selecting the character.