Hello,
I presume that this question is due to me missing something obvious, but still:
how can I use Spine to animate multiple characters on one scene?
The solution that I found was to create a skeleton, which would contain all the bones of all the characters, but that solution seems "dirty".
What I am looking for is to create separate skeletons (smth like Flash MovieClips with markers and gotoAndPlay to use specific animation), add them to one parent node and animate their movement using the animations defined in the imported skeletons. Is that possible?
Thx.