Hi,
I'm using Gamemaker. In Gamemaker Spine runtime is very limited. I want to give parent independent x y positions to bones for some procedural animations for our game (like exploding body parts etc.)
These are what I have in Gamemaker Spine runtime;
world x
world y
world angle x
world angle y
local x
local y
local angle
bone's parent
for each bone...
I solve a child bone's rotation to independent from parent with world angle x+local angle.. this makes bone rotation doesn't affect by its parent. But when I try for positions I can't get an usable result.
How can I change a child bone's x y positions without affecting by its parent?
Gamemaker uses 3.7 runtime for now and I have Spine Essential version
Regards.