这么晚才回复很抱歉。
Sorry for the late reply.
您将哪些资产放入资产捆绑包中? 您是否包括了Spine Skeleton的全部6个资产以及Skeleton实例对象的预制件? 您如何从资产捆绑包中实例化骨骼?
Which assets did you put in your asset bundle? Did you include all 6 assets of your Spine Skeleton and also a prefab of a Skeleton instance object? How do you instantiate your Skeleton from the asset bundle?
通常,将所有6个Skeleton资产以及一个Skeleton实例的预制件添加到同一资产束中,然后从该束中加载预制件时,可以正常工作。 不需要将着色器添加到“始终包括的着色器”列表中。
In general, it is expected to work when adding all 6 Skeleton assets plus a prefab of a Skeleton instance to the same asset bundle, and then loading the prefab from the bundle. It is not required to add the shaders to the Always Included Shaders
list.