Hey there, long time user and fan of this program! I've only ever animated in Spine, but lately I've been tryin to import my work in Unity. Well despite tryin my best to look for an answer I've been stuck on this issue where I've got one bone with inherited rotations turned off parented to another bone that's rotating - it all looks fine and smooth in Spine, but it seems to twitch in Unity.
I hope that all makes sense, but I also made a video
Any help would be so much appreciated!
I'm using 3.8 with the 3.8 runtime too.