This question is in regards to a problem where the keyed images' visibility works as expected inside of the Spine previewer and also the Unity previewer. Certain animated images appear fine until we switch from one animation clip to another using the same json file as interpreted by unity 2018.4.17. Then images disappear as soon as the new animation is played. Images that don't have visibility keys applied to them don't appear to be affected by this issue. Spine version is 3.8.83.
I'm not a coder but I've been setting all the keys in spine and then exporting them to .json for use with the unity-spine plugin.
So with this in mind, the problem must be related to how things are being keyframed and how the runtime code is interpreting them. Let me describe how I am keyframing the visibility of the images.
1) Turn on Auto Key
2) I scrub to the desired frame.
3) I click the visibility dot next to the mesh and a key is laid down in the timeline in either a light or dark grey keyframe symbol. (I'm not keying (clicking the visibility dot for the slot) the slot per say but a red key symbol appears next to it). Is this wrong for use with unity? It appears fine in the unity previewer. The images turn on and off as expected in the spine preview.
Thanks for any hints on this problem.