- Editado
Blending Modes not working in Unity
Hi. I have two blending modes, Multiply and Screen, that are not translating in Unity.
You can see his face has a weird shadow across it, it's supposed to be on Screen, and under his head there is supposed to be a multiply shadow
You need to add the provided Default BlendModeMaterials
Skeleton Data Modifier asset at your _SkeletonData
asset as described here:
spine-unity Runtime Documentation: SkeletonData Modifier Assets
You can have a look at the Spine Examples/Other Examples/BlendModes
example scene that comes with the spine-unity unitypackage. Here the whirlyblendmodes_SkeletonData
asset uses said Skeleton Data Modifier asset.