Thanks for the package, we will have a look at it and get back to you as soon as we've figured out what's going wrong.
The problem is that the Complete
event is issued in the last frame of the animation during the skeletonAnimation.Update()
call, however immediately in the same (last animation) frame the Flip
state is entered and the skeleton is flipped to early, before the last animation frame's LateUpdate()
.
So the solution is to wait for one frame after Complete
and then flip.