Hi,
We're using the Spine/Sprite/Unlit shader to modify the color of an animation. However, when I switch to the shader, a bone in the animation that usually shows a mostly-transparent PNG becomes dark. This happens even if the color adjust option in the shader is not selected.
Here's how it looks on the usual Spine/Skeleton shader:
And here's how the same part of the animation looks with the Spine/Sprite/Unlit shader:
The rest of the animation looks exactly the same.
I also attached a screenshot of the Spine editor with the bone selected.
I'm using URP with Unity 2020.1.5f, URP 8.2.0.