• Runtimes
  • [XNA] enhancement - SkeletonDebugRenderer Colors

Hi,
Please, can you set from private to public this properties of SkeletonDebugRenderer.cs ?

private static Color boneLineColor = new Color(1f, 0f, 0f, 1f);
   private static Color boneOriginColor = new Color(0f, 1f, 0f, 1f);
   private static Color attachmentLineColor = new Color(0f, 0f, 1f, 0.5f);
   private static Color triangleLineColor = new Color(1f, 0.64f, 0f, 0.5f);
   private static Color pathColor = new Color(1f, 0.5f, 0f, 1f);
   private static Color clipColor = new Color(0.8f, 0f, 0f, 1f);
   private static Color clipDecomposedColor = new Color(0.8f, 0.8f, 0f, 1f);
   private static Color aabbColor = new Color(0f, 1f, 0f, 0.5f);

So we can customize it
thank you
Cristian Zerbinati

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5 dias depois

Thank you Harald :-)

You've welcome! :nerd: