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  • Replacing large png's - making png spritesheet export small

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I have made animation with large png files. Now, my spritesheet is too large. Can I somehow keep animation, bones, meshes and all, but just make smaller png's so that my png export have smaller filesize?

Not really sure how to use this script ? and how to resize it in percent ?
And most important, do I need to work in high res than scale it down via export ? Because, I find it easier to animate while images are larger, but really can't find any tutorial on how to scale it down. Can I just scale images in Images folder, will that work ? Thanks you for trying to help, and sorry if I sound confusing, it is all new to me.


I found this topic : Workflow: Should I be animating with high res source art?