Hi. First of all, thank you for your work, you have recently fixed a couple of very important for me bugs )))
I found a bug that leads to a crash in the game build only. In the UE4 viewport or in standalon mode, everything works without problems
At the same time, I understand that the reason for the crash is most likely my logical error and such a setup does not make sense, but still I think you should know about it
If I BindEventtoAnimationComplete and then try to use the received Entry for the SetMixDuration, then at some point the game build will crash. Not immediately not from the first animation, but within a minute some of the characters with this blueprint setup will cause a crash
Debagger says that the crash in this case is caused by SetMixDuration