- Editado
Multiple Questions/Best practices
Hello everyone,
as the title suggests i got a few questions about best practise if you're working with skins.
I orientated on the mix and match example about creating a character editor and it works very well so far.
now i want to create some facial expressions. since the eyes vary in shape (for example small and big eyes), i can't use one iris movement for all eye forms, please see the attached video. what would be the best practise in this case?
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at the moment im writing this, i think the easiest way would be to create multiple animations and let a controller script decide wich animation should be played, based on the used assets. but maybe you got some better ideas.
I guess the same goes for different body shapes (fat, big, small, thin etc.) ..?
and the last question is about clipping. is there any possibility to constrain the mask?
Let's say it only is valid for slots 3 - 5, but ignores 1,2, 6, etc. ?
Thank you and best Regards
Dornwald.
Hello,
the common practice in this case is to create this kind of eyelids to mask the iris without using clipping:
They are like two C shapes that go under the eyebrowsand above the iris. You can weight each appropriately for each skin and usually they work wonders as they are.
Let me know if you need further help!
Ah, yes. I completely forgot the eyelids.
I tested it and this way i can make it work. thanks for your help!