When I use a script on another creature, that has some animations in common, or maybe none, it still looks like the choices are valid. Notice the image, where "idle" with all lowercaps is selected, since the last SpineAnimation had it.
Is there a way to highlight these, like mark them red, to indicate that the animations doesn't exist?
I couldn't find the SpineAnimationProperty in the code somewhere, is it editable?
Thanks!