liunliun To bake frame info on texture and perform it via GPU may have better performance. Another quection,Do you have plan to support HDRP in unity? thanks
Harald We have an issue ticket for it here: https://github.com/EsotericSoftware/spine-runtimes/issues/1843 Please note that we will first adress parallelization in general, as we expect it to yield higher performance benefits while supporting the full Spine feature set.