Hey,
my genral animation setup is like this:
- run
- body 1-n
- legs
- idle
- body 1-n
- legs
(there are several body animations for each category like run or idle)
where one animation runs on track 0 and the second on track 1, that works quite well. But there are some more general animations like falling that don't consist of two animations. The problem occurs when i try to blend from an animation with one track to an animation with two tracks (not the other way around), the animation on the track where there was no previous animation just "jumps" directly to its keyframed positions without blending from its previous position. I am not sure whats the best way to handle this, any advise? 🙂
And while we are at it: If i play an animation without loop and it has ended, is there a way to still blend it to another animation? Currently i extend the last keyframe but that's more like a hack than a solution.