Hello, I'm using the "Universal Render Pipeline/2D/Spine/Skeleton Lit" shader.
I just updated to the latest shaders but I still have the same issue. It only receives light if 2d light doesnt use normal maps :c
So I looked at the URP 2D Shaders example and the dino sprite there was completely black. I switched it to the URP/2D/Spine/Sprite shader and it got lit correctly
I could've sworn that my skeleton wasn't working with the sprite shader before, but I changed it to the sprite shader now and she's lit now :B So I don't know if it's on purpose but the "Skeleton Lit" shader isn't working (at least for me) with normal maps