Hello. I have been trying to solve this issue for a while. I am trying to use the pipeline to get my Spine animations into my game but without success. There are no updated pipeline helpers so I settled on the most updated one I found.
https://github.com/fitgames/fitgames.monogame.spine
I ran into compatibility issues with the Spine version inside this library so I decided to update it to the newest Spine runtime (3.8/spine-csharp). After three days I finally managed to get things going, but the moment the animation is loaded some of the sprites appear cut incorrectly and rotated. I noticed the images are still with their original rotation as how they appear in the .png file that Spine creates when you export.
I have debugged the whole thing, even the Spine runtime, and I can't seem to find what the is the problem. I am updating the animation correctly in the Update routines, so I am thinking this is a problem with the way the pipeline is processing the file.
Any ideas? Thank you.
Edit: I managed to fix it, by unchecking "Rotation" when the Spine files are generated, but I am still puzzled, why does this happen? When loading the files directly as files (.atlas and .json) this does not happen.
Is there any other way to pack your Spine files into Monogame runtime without having the plain files on the Content folder?
Thank you.