hello I'm creating a character for my game. I would like to get an effect in which my character can shoot, receive damage, etc. while moving. I have prepared some animations. Just moving, shooting, jumping, etc. I would like to get the effect in which the character moves and shoots. At the moment, I animated the layers and the "Weight" parameter, but unfortunately the animation does not synchronize well enough. Unity provides an Avatar Mask option. I would like to exclude some bones that are causing the animation problem. Is it possible and how to do it?
If this cannot be done, please help me get the effect in which the character goes and shoots and at the end of the animation there were no strange jumps.
Thank you for your help