• Unity
  • Custom character with Skins art pipeline to Unity

Hi there,

We have a project using Spine on Unity. There we have a Character Customization system in place, which will allow the player to change the hair, eyes, mouth, clothes, etc.

One of the biggest challenges is its Art pipeline to Unity, which brought us this question: is it possible to export the Spine Unity package without Atlas, and update and add new skin parts directly on Unity via adding images on its respective folder and editing its JSON file?

Or is that not practical and we should stick only to editing the Spine project setup and export flow?

Thank you

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What is the motivation why you want to avoid exporting atlas assets from Spine? If you want to avoid manual re-exports: we in general always recommend automating the export of all your skeleton assets via the Spine Command Line Interface (CLI). This way you can re-export all your skeleton assets by executing a single script.