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Transparency in Unity
Hello friends
Now I have the following situation
There is a character spine project with a lot of skins, clothing, shoe, hair and so on.
There is a need to make the character transparent in Unity.
But when we make it transparent, all slots become transparent and the transparency overlaps each other.
How to make the whole character become transparent?
This unfortunately is the normal way of how semi-transparency works by default when any triangles of a mesh overlap.
There are multiple forum threads regarding semi-transparency or fadeout, these might be interesting for you:
Unity3D 에서 불투명한 스파인 리소스가 겹치는 문제 (includes English translation)
Help plz! How do I make my character translucent in Unity?
We have this issue ticket which lists possible solutions as well:
https://github.com/EsotericSoftware/spine-runtimes/issues/1337
- Editado
Hello everyone! I am new to unity, but I know pretty well blender. Me and my friends decided to try to make our own indie game. Because of my experience on blender, I am responsible for the most assets in our game. I followed this tutorial: and tried to import(fbx) the house model in unity to test it. unfortunately, I have this problem...The house from the front view looks fine but from the back, the walls disappear. Anyone have experienced something like this before https://routerlogin.uno/ https://192168ll.link/?
p.s I imported the house straight to fbx and to unity without UV unwrapped it (it is the most tedious thing for me to do on blender). Will that be a problem?. Do I need to bake the normals, roughness, etc maps? I hope not xD
@ravik I guess you accidentally posted on the wrong forum right? This is the spine-unity subforum of Spine. You might want to post here instead:
https://forum.unity.com/
Anyway, to answer your question: you most likely want to disable backface culling at your material's settings, if triangles are invisible when viewed from the back side.