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  • Unreal Engine Crash Problem

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Hello dear esoteric software employees, Unreal Engine keep continusly crashing when i re-import skel data and when open its related blueprint. Its obvious your plugin doesnt work properly and sometimes creates problem but I am very careful for this, for example I never re-import when blueprint with spine renderer is open, because this makes directly crashing project. But even in every crash I always re-open file and everything works smooth. This time I have a serious problem. After re importing .skel file, the project crahses when I open related bp. Whatever I tried it doesnt work. Can you please help me... I didnt have any backup and I cant open my blueprint. I wrote the animation name inside the spine animation component on blueprint. I strongly believe this creates problem and I dont know how to revert back.

My unreal engine version 4,27, spine version is the latest.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000228

UE4Editor_SpinePlugin!spine::SkeletonBinary::readSkin() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:458]
UE4Editor_SpinePlugin!spine::SkeletonBinary::readSkeletonData() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:274]
UE4Editor_SpinePlugin!USpineSkeletonDataAsset::GetSkeletonData() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonDataAsset.cpp:298]
UE4Editor_SpinePlugin!USpineSkeletonAnimationComponent::CheckState() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:138]
UE4Editor_SpinePlugin!USpineSkeletonAnimationComponent::InternalTick() [C:\Unreal Projects\spine-ue4\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:93]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Kismet
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll


Ok I found the problem, I revert back to spine 4.06 and export again, and it works.

Can you share your Spine project including images please? I'd like to fix this. You should not have to revert your Spine version!