I installed Spine-Runtime via UPM.
I have no problem with spine-csharp, spine-unity, but when I install URP Shaders via UPM, the shaders fail to compile.
The attached image shows a simple project with various Spine-Runtime installed via UPM.
The shaders in URP Shaders fail to resolve the include path, resulting in an error.
Specifically, this is because Spine-Common.cginc specifies a path that does not take UPM into account, but if I comment out the second line and enable the third line, the compilation completes successfully.
This is fine for me alone, but I am having trouble propagating this fix when working with multiple people.
Could you please confirm this?