Wecica Our spine displays in glitch when using SkeletonGraphic on UI. But everything goes well in SkeletonAnimation. And here is the main code: Does anyone who has any clue? Thanks in advance
Harald Does the repacked skin perhaps not fit onto a single texture? Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector?
Wecica Harald escreveuDoes the repacked skin perhaps not fit onto a single texture? Did you try enabling Advanced - Multiple CanvasRenderers in the SkeletonGraphic Inspector? Yes, it's the problem. Thank you very much, Harald.