Hello,
I am currently building a slot game using 3JS and using spine for symbol animations. I am currently having an issue with the blend mode of a specific additive glow effect where it looks fine through the spine viewer, but has weird artifacting issues when implemented into our game.
Here is what it looks like in spine (frame 30):
[deleted file]
Here is what it looks like in-game:
[deleted file]
Here are some solutions I tried:
- I tried to use any other blending options. The blending issue persists on just this glow even when the blending mode has been changed to "normal"
- I tried to export with premultiply alpha turned on. Issue persists
Let me know if you guys have seen this issue before.