当你看到部分轮廓被切掉时,说明你的网格边框很可能被图片的不透明像素包得太紧了。这在下面的章节中已经介绍过了。
When you see parts of the outline cut away, it means your mesh borders are likely being too tightly wrapped around the opaque pixels of your images. This has been described in the following section:
[url=http://zh.esotericsoftware.com/blog/Outline-shaders-for-spine-unity#%E7%BD%91%E6%A0%BC%E9%99%84%E4%BB%B6
%E7%95%99%E8%B6%B3%E7%A9%BA%E9%97%B4%E4%BB%A5%E4%B8%8D%E5%88%87%E6%8E%89%E8%BD%AE%E5%BB%93%E7%BA%BF]Blog: spine-unity轮廓着色器: 网格附件 留足空间以不切掉轮廓线[/url]
如果网格附件所指的图像没有足够的填充物,请在图像编辑器上均匀地在图像的四边添加空白,然后在再次打开Spine项目时出现的以下对话框中选择保持大小
。
If the image to which the mesh attachment refers does not have sufficient padding, add whitespace evenly on all four sides of the image on an image editor, then select Keep size
on the following dialog box that appears when you open the Spine project again: