IndieDoroid Hi Harald, Is there a way to pause a Spine Skeleton Mecanim on a certain frame? Currently I'm doing a timescale = 0 on the entire game.. but it's not the best solution. :wounded: Thanks
Harald Playback is controlled by the Animator component, not by SkeletonMecanim. The latter only uses the received state information to pose the skeleton. So normal Unity means apply to modify Mecanim animation playback.
IndieDoroid OOOoooooh! Thanks for the tip Harald! 8) Alright so for anyone else that lands here with the same question. The code snippet is animator.speed = 0