Hope we doing good here.
So we got little issue with Skeleton baking inside Unity, it been working fine with over 5 characters so far but one of the characters seem to get broke animation even through in the Animation reference and the preview on Skeleton data it working fine.
So what could be the issue here ? and if there no solution is there way to export the animation and use them somehow?
I want to point out few things,
The animator who working on this characters always using the same export thing and everything on his side on Spine work fine, plus the preview and animation reference inside unity work fine as well the problem lay after exporting the Skeleton Baking