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Hei guys,

I'm working on a mobile game that has different types of characters and I was looking for some suggestion on how to approach this better, I just bought Spine Professional, so any tips are welcome. 🙂

I've 10 types on different characters, 4 of them are basic and 6 have super powers:
-every character has 3 views: side, front and back
-every view has 4 animations: walk, struck, run crying, run happy with object in hands.
-on top of this around 4 of the characters have female versions.

So, I was looking for some suggestions to start this, how I can simplify this :nerd: , I figured out that I could use the skins for the female versions, I don't think the skins will help me with other characters although, because they have different skeletons and proportions, around 3-4 of them have kind of have the same skeleton.

Thanks, hope to get some tips :rofl:

Probably you'll need different skeletons for each perspective. That is usually easiest.

Use skins as much as possible to reuse animations and skeletons. You might be able to adjust skeletons slightly via code, eg to make the shoulders wider.

Note you can have multiple skeletons in a single project.

Thanks for the tips Nate ! I've decided to simplify the characters animations because they will be really small, so I'm only exporting hands, legs, head, body, no R_upper_hand or lower parts or other details like eyes ,eyebrows ... and this should make things go faster.

On the other hand, code... not really good with that, I'm just the artist 🙂

And about the last part how is that possible ? will be all connected to the root bone ? could I export after this the views separately ? having multiples skeletons in a single project will be great, so I can have at least one character from all views in the same project.

Btw, I've exported the first character ( which was illustrated ) as a .gif at 24 fps, just to show some progress to the team, but the speed is slower then the actual animation, any idea why ? maybe it's Safari's folt, or the size is to big ? I would have uploaded the gifs, but I think the upload attachment button doesn't work for me. :think:


Update.

I figured it out, sorry my mistake, gifs are fine I've changed the playback settings in the program, ups.

Multiple skeletons yes !! This helps, I could just duplicate the skeleton and then adjust it for the rest of the characters, great, thanks again !