So... I have spine animation playing on visionOS. I put together a simple shader graph shader and am rendering the spine animation on a mesh plane with the shader. Yay.. Getting closer....
The issue I am running into now is handling the alpha/transparency on the spine atlas. In unity, everything is looking good but once Im on visionOS, the transparency/cutout is not being rendered..
I am not sure if this is related to visionOS rendering compatibility or if there is something Ive missed with a setting in spine.
Ive attached what I am seeing in unity, in vision os, and the actual shader graph. If something stands out to you, any help would be appreciated!
Thanks!
VisionOS:
Unity:
ShaderGraph: