figmarion1010 hello I'm using Urp and there's a issue in transparency. I made neon signs in normal blending, transparency result is different in Unity. is there any way I can solve this?
Misaki figmarion1010 Could you please show us a screenshot of the material settings? Also, if you don't mind, could you send that skeleton data files to us via email?: contact@esotericsoftware.com
Misaki figmarion1010 Thank you for sending your skeleton data files! I have confirmed that your skeleton renders correctly in Unity projects using the Built-in Render Pipeline, but projects using URP change the color of the neon sign even with the correct material settings as you described. I will ask Harald, who is in charge of the spine-unity runtime, to look into this, but he is on vacation and will be back on the 13th. So I hope you can wait for a while for a detailed answer.
figmarion1010 Misaki Thank you for your attention to this matter. I can wait for he come!!! Have a nice day Misaki
Harald @figmarion1010 Sorry for the long delay! While I don't know your exact project settings, I could reproduce the issue you are showing when using Linear color space in Unity instead of Gamma color space. Unless you are deliberately using Linear color space, please change the setting Color Space in Edit - Project Settings - Player - Other Settings - Rendering from Linear to Gamma.
figmarion1010 Harald Hi Herald. It was Unity linear setting issue as you said. I didn't no the concept of linear and gamma setting but thanks for you now I understand a little. My spine setting was gamma and unity was linear. I set my color management in spine to linear and I got what exactly will be looked like in unity. I want to change our project linear to gamma, but we got so far, best thing I can do now is check image in spine and adjust in photoshop. Anyway thank you for your word. I'm looking forward to experience 4.2 version!!